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Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.05.16 07:06:55 -
[1] - Quote
This is a re-post from my similar article on the TEST forums. (Dreddit is recruiting!)
I have been working on updating EFT 2.35's data files for Ascension, since I prefer it to pyfa and Osmium is not yet up to date. To use, unzip-áEFT_Ascension_170510.zip-áinto EFT's root directory (the one with EFT.exe) and overwrite all conflicts. You should have new copies of the files in the Data/ folder. Since I do not have EFT's source code, the version number and about dialog displayed will be the same as version 2.35.
Items included
- T3D rebalance (but see Known Issues)
- XL Artillery PG reduction
- Small Artillery PG reduction
- HAW CPU reduction
- Naglfar 3rd turret
- Capital jump ranges
- Orca and Rorqual buffs (but see Known Issues)
- Mining barge rebalance
- Phenomena Generators added
- Sunesis and Porpoise added
- Command Bursts and Mining Foreman updates (but see Known Issues)
- Rookie Ships renamed to Corvettes
- Asklepian implants added
- Defender launchers added
- Warp Disruption Field Generator rebalances
- Fighter signature radius rebalance
- New-áBlood Raiders, Serpentis,-áand CONCORD faction ships added
Known issues
- Industrial Core I and Industrial Core II display incorrect Heavy Water consumption when fitted to Rorqual
- Mining Laser Crystals do not list all their skill requirements due to ore reprocessing skills are not included in EFT database
- Pulse Activated Nexus Invulnerability Core can be-áprojected onto non-industrial ships and other Rorquals
- Sensor Dampener Resistance and Tracking Disruption Resistance on T3Ds in Sharpshooter mode and ships affected by the Electronic Hardening Burst do not work properly
- Multiple identical bursts can be stacked on one ship. In EVE only the strongest burst will apply. You do not need to project bursts onto the original boosting ship, as their effects are automatically applied.
FAQ Q: How do I simulate Command Bursts on a fitting? A: Set up the boosting ship with the right scripts and character skills. Then open the Projected Effects pane on the bottom of the target ship fitting window. Drag and drop the desired burst module(s), one at a time, from the boosting ship to the target ship. The effect will be applied regardless of whether the boosting ship is set as the Fleet, Wing, or Squad commander (since these are no longer relevant for bursts).-áThis method also works for the Phenomena Generators.
Found issues? This is an unofficial update effort - some problems may exist! If you believe that you have found a problem, please post the problematic fit, EFT screen shot, and in-game fitting tool screenshot describing exactly which attribute(s) are incorrect. Please note that small differences on the order of 1% can be expected due to rounding. |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
0
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Posted - 2017.05.16 07:07:05 -
[2] - Quote
[Reserved] |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.05.19 03:12:04 -
[3] - Quote
Nam Dnilb wrote:Thanks for this. I tried it out and it seems fine on a quick glance. The new ships do not show up though.
Edit: Tested some more. Sunesis appears, but the entire subgroup for destroyers is empty otherwise. It's possible to get the other destroyers by searching for the ship names.
I found a potential issue where installing this into a copy of EFT with the original data files (versus upgrading from the previous Ascension version posted on the TEST forums) could cause the new ships to be placed in an invisible category, making them impossible to use. This issue should be fixed - please re-download and try now. |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.05.23 03:14:51 -
[4] - Quote
O'nira wrote:gonna throw you a bill for making eft usable for me for a little bit longer
u a hero
Thank you very much! |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.05.29 06:05:26 -
[5] - Quote
The way that EFT handles the previously little-used projected effects is an easy thing to misunderstand. When you drag and drop the effect, it freezes the current state of that module (including ship bonuses, character bonuses, links, ...) and copies it into the list. If you subsequently modify the original fit (enable/disable modules, project effects, change character skills, and so on), the projected module retains its original effects. This may lead to confusing results like you show.
If you change the Sleipnir fit you show by toggling links, you need to remove and re-add the Large S95 Scoped Remote Shield Booster to the projected effects pane. I will clarify the OP as this is a common pitfall with projected effects. |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.06.04 02:55:33 -
[6] - Quote
The Monger wrote:Thank you so much for doing this!
One question - how, if it all, do the sec status bonuses work on the new concord ships in this version?
Security status works just like the mode of a Tactical Destroyer. Right-clicking in the blank area below the modules will display a menu with the available security status options listed under "SECURITYSTATUS". For brevity, the available security status levels are rounded to the nearest whole integer. Unfortunately, security status does not persist with the fit and needs to be set again each time the fit is used.
The Marshal is not yet ready. It just appeared in the SDE, but some of the new attributes will need some work. |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.06.15 02:00:50 -
[7] - Quote
YC119.06 is here, and the updates to Excavator Drones and Fighters have been incorporated. In addition, the Pacifier and Enforcer updated slightly to better match their as-released stats. Discrepancies may still be present, and all are encouraged to bring up any issues found.
While the Marshal is available for fitting, its stats may still change prior to release.
In addition, one of the long-standing bugs in EFT with Heavy Water consumption on the Rorqual has been fixed. Note that an extra line item may appear in the Information popup under CONSUMPTION for the Industrial Core series of modules listing "-5%" - the correct value is still shown as a number of Heavy Water units immediately below it.
The original post will remain titled YC119.05 to avoid breaking links on external websites. |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.06.18 13:38:09 -
[8] - Quote
DJB16 wrote: date modified on the downloaded files was 21st of November if that helps
The date stamp on the latest files was about a week ago as of this post. Please make sure that you have the latest version - try refreshing the first post, as I edit it with the new links each time the data is updated to match game changes.
Any users interested in trying out the proposed Strategic Cruiser rebalances can try out this database. Warning - these use the preliminary values posted in the Strategic Cruiser Rebalance thread and are not final! |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.06.19 14:02:12 -
[9] - Quote
Chan'aar wrote:This is great work, many thanks!
Just been checking the strat cruiser's out, I think you missed the role bonus to fitting of turrets on the loki offensive mods.
Keep up the good work (isk incoming!)
Good catch. I also noticed that the Loki's base armor resistances were wrong, as I entered "20%" instead of "80%". Such is the hazard of manually entering data (versus automated methods which I use for changes already on TQ).
A ninja edit has been made to the proposed strategic cruiser post to include the fixed version. As before, these changes do not affect the live version in the original post which reflects the current game state. |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
23
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Posted - 2017.06.26 04:02:59 -
[10] - Quote
CCP has made changes on the test server to the proposed Strategic Cruiser rebalances. In addition to fixing an issue with the Tengu cargo space, the Proteus Localized Injector subsystem now gives a mid slot instead of a high slot.
With the continued disclaimer that the statistics are not final until published to the live game, the updated strategic cruiser rework database dated 06/25 is available for EFT. |
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Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.07.06 04:25:26 -
[11] - Quote
CCP continues to iterate on the Strategic Cruiser rework. The updated EFT database is available with the changes as of 2017/07/05.
While it is close to release (July 11th), there is still a chance of further changes. The OP version will not be updated until then. |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
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Posted - 2017.07.13 00:55:51 -
[12] - Quote
The original post has been updated with the latest Strategic Cruiser changes as they are live on Tranquility. The download site should not require an account or login, but this may be an issue from only certain countries or service providers.
If EFT has issues where modules are ending up in the wrong slots, try backing up any saved fits and clean installing. In particular, outdated Strategic Cruiser fits with the new changes can confuse EFT. |

Peter Han
The Study of Wumbology Test Alliance Please Ignore
31
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Posted - 2017.07.13 07:43:10 -
[13] - Quote
For the users which may have downloaded this EFT patch in the last few hours, please do so again now. I fixed a small issue which could cause the fitting cost of remote assistance modules on a Strategic Cruiser to be displayed incorrectly. |
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